This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 2.
Increase the travel distance of Grace by 15 units.
Generate 1 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 10%.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 10%.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 15 units.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Gain 10% Movement Speed for 3s after using Grace.
Increase your maximum Ammo by 4.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the range of Ambush by 30%.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the Movement Speed penalty of Scope by 60%.
Your inactive weapon generates 2 Ammo every 2s.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your Movement Speed by 12%.
Increase your maximum Health by 50.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 4 Ammo after Healing an ally with Kindle Soul.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Ammo by 4.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the range of Ambush by 30%.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 15 units.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Gain 15% Movement Speed for 3s after using Grace.
Increase your maximum Ammo by 4.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 0.5s for each enemy hit by it.
Increase your maximum Health by 200.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 30% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 1s.
Increase the duration of Overcharge by 0.6000000000000001s.
Increase your maximum Health by 100
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 15 units.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Gain 15% Movement Speed for 3s after using Grace.
Increase your maximum Ammo by 4.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase your maximum Health by 150.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 10%.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Prowl is active.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Prowl is active.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the Movement Speed penalty of Scope by 60%.
Your inactive weapon generates 2 Ammo every 2s.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 15 units.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Gain 15% Movement Speed for 3s after using Grace.
Increase your maximum Ammo by 4.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 0.5s for each enemy hit by it.
Increase your maximum Health by 200.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 30% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Increase the jump strength of Heroic Leap by 10%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Explosive Dodge.
Increase your maximum Health by 50.
(223153) Increase the pull strength of Grappling Hook by 25%.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.