This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 150.
Heal for 210 for each enemy hit with Reckoning.
Increase the distance traveled by Conviction by 18%.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase the time until Ire starts to decay by 0.5s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 150.
Heal for 210 for each enemy hit with Reckoning.
Increase the distance traveled by Conviction by 18%.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase the time until Ire starts to decay by 0.5s.
Gain 30% Lifesteal on your hits with Judgement.