This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 20%.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Generate 6 Ammo after activating Ice Block.
Generate 4 Ammo after activating Soar.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Generate 6 Ammo after activating Ice Block.
Generate 4 Ammo after activating Soar.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 20%.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 60%.
Increase the maximum Ammo count of both your weapons by 2.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 60%.
Heal for 200 after entering Stealth at or below 65% Health.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.