This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hunter’s Mark by 1s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Ammo by 4.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hunter’s Mark by 1s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Ammo by 4.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hunter’s Mark by 1s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Ammo by 4.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Reduce the cast time of Shadow Travel by 20%.
Heal for 280 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 21%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Generate 3 Ammo after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Ammo by 2.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2s.
Gain a 400-Health Shield for 3s after hitting an enemy with Setback.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Increase your maximum Health by 450.
Second Chance sends you 0.4s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Generate 3 Ammo after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Ammo by 2.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.