This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 over the duration of Scamper.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase your Movement Speed by 8% for 2s after using Scamper.
Generate 2% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 50%.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the Movement Speed penalty of Scope by 80%.
Hits with Talon Rifle generate 2% Ultimate charge.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Reduce the maximum inaccuracy of your Pistol by 24%.
Your inactive weapon generates 2 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after using Scamper.
Heal for 50 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Scamper by 0.8s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after using Scamper.
Heal for 50 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Scamper by 0.8s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the radius of Healing Potion by 8%.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after using Scamper.
Heal for 50 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Scamper by 0.8s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.