This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the forward distance of Thrust by 100%.
Increase your Booster fuel capacity by 10%.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your maximum Health by 200.
Increase the explosion radius of Salvo by 60%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Ice Block is active.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 15%.
Heal for 150 after using Blink.
Increase maximum Health by 120.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Reduce the cooldown of Tendril by 0.6s.
Increase the Healing received from Dark Siphon by 100 health.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 100.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after using Net Shot.
Increase the jump strength of Heroic Leap by 15%.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce the Cooldown of Net Shot by 5s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Shoulder Bash by 3.2s.
Increase your maximum Ammo by 5.
Increase your maximum Health by 600.
Your weapon shots travel 50% faster and 100% farther, but no longer explode.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Shoulder Bash by 3.2s.
Increase your maximum Ammo by 5.
Increase your maximum Health by 600.
Your weapon shots travel 50% faster and 100% farther, but no longer explode.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the forward distance of Thrust by 100%.
Increase your Booster fuel capacity by 10%.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your maximum Health by 200.
Increase the explosion radius of Salvo by 60%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Generate 1 Ammo after using Grace.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 20% after earning an Elimination.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 4 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Reduce the cooldown of Tendril by 0.6s.
Increase the Healing received from Dark Siphon by 100 health.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 100.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Mending Spirits by 1s if you miss.
Increase your Healing received by 8% while at or below 50% Health.
Heal for 300 after activating Gourd.
Heal for 320 after using Slither.
Reduce the Cooldown of Slither by 2.4s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 50.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Star Splitter now deals 360 damage every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Harpoon.
Heal for 150 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase the Healing you receive by 15% while at or below 50% Health.
Increase your maximum Health by 100.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Increase your maximum Health by 50.
Reduce the Cooldown of Crippling Arrow by 0.6s.
Increase your Movement Speed by 12%.
Reduce your active Cooldowns by 50% when you get an Elimination.
Crippling Arrow now silences enemies for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 200 over the duration of Ghost Walk.
Increase the Chain range of Shock Pulse by 40%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Your weapon shots reduce the Cooldown of Shock Pulse by 0.5s and Shock Pulse chains 4 additional times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each enemy hit with Poppy Bomb.
Heal for 60 for each Sticky Bomb you Detonate.
Heal for 300 after using Poppy Bomb.
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Heal for 200 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Increase your maximum Health by 50.
Hitting enemies with Bladed Chakrams Heals you for 60.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 8% for 2s after entering Smoke Screen.
Heal for 500 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Ammo after using Advance.
Increase your Movement Speed while firing by 20%.
Increase your maximum Health by 450.
Increase the travel distance of Advance by 14%.
Heal for 240 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase your maximum Health by 150.
Heal for 600 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 40.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce your damage taken by 50% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Increase your maximum Ammo by 2.
Increase the distance traveled when using Dodge Roll by 20%.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Increase your maximum Ammo by 8.
Increase your maximum Health by 150.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 30% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Mending Spirits by 1s if you miss.
Increase your Healing received by 8% while at or below 50% Health.
Heal for 300 after activating Gourd.
Heal for 320 after using Slither.
Reduce the Cooldown of Slither by 2.4s.
Mending Spirits immediately Heals your target for an additional 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Shield is active and you are at or below 40% Health.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 1.2000000000000002s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 450.
Heal for 55% of your maximum Health over 3s when you fall to or below 40% of your maximum Health. This can occur once every 45s.