This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the explosion radius of Salvo by 15%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 30% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Increase your Healing received by 5% while at or below 50% Health.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 3s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 50.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase the duration of Barricade by 0.6s.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 800.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Increase your Healing received by 5% while at or below 50% Health.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Increase your Healing received by 5% while at or below 50% Health.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Increase your Healing received by 5% while at or below 50% Health.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the explosion radius of Salvo by 15%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 30% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Reduce the cooldown of Rune of Travel by 3s.
Gain 20% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 8.
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the explosion radius of Salvo by 15%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 30% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.