This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Increase your maximum Ammo by 10.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Increase your maximum Ammo by 10.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Increase the Health of each of your Illusions by 500.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Increase your maximum Ammo by 10.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Increase the Health of each of your Illusions by 500.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Increase your maximum Ammo by 10.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Increase your maximum Ammo by 10.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Increase the Health of each of your Illusions by 500.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Increase the Health of each of your Illusions by 500.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Increase your maximum Ammo by 10.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 8% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 30% after getting an Elimination.
Using Scamper Heals allies within 25 units and you for 600 over 3s.