This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after activating Flutter.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the Projectile Speed of Seedling by 24%.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce your active Cooldowns by 24% after getting an Elimination.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after activating Flutter.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the Projectile Speed of Seedling by 24%.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce your active Cooldowns by 24% after getting an Elimination.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase the Health of all your Turrets by 140.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Activating Fire Bomb heals you for 200 over 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Projectile Speed of Seedling by 24%.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Projectile Speed of Seedling by 24%.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase your maximum Ammo by 4.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Increase your maximum Ammo by 6.
Reduce the time it takes to bring up Designated Sights by 50%.
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Reload Speed by 7%.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump speed by an additonal 50% while using Weightless.
Heal for 60 every 1s while Weightless is active.
Increase the duration of Weightless by 0.8s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduces the Cooldown of Weightless by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Projectile Speed of Seedling by 24%.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1200 to yourself after using Impasse underneath yourself.
Reduce your active Cooldowns by 8% after getting an Elimination.
Generate 2 Ammo after activating Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 25% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 5.
After 1s of standing still, regenerate 2 Ammo every 2s.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase the range of Oppressor Mine beams by 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Projectile Speed of Seedling by 24%.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Projectile Speed of Seedling by 24%.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Projectile Speed of Seedling by 24%.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 22 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 112 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Projectile Speed of Seedling by 24%.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 50.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Dead Zone damage is increased to 650.