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Viinniy

Brazil - Updated 3 months ago

Ranked: Competitive - 3 months ago
11m
-46
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-140 SR
View Match
4 / 11 / 11
0.86 KDA
Barik
Level 45 / 2,622G
Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Ranked: Competitive - 3 months ago
11m
-94
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-157 SR
View Match
4 / 14 / 2
0.36 KDA
Bomb King
Level 45 / 1,824G
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 200.

Level 4

Royal Decree

Royal Decree

Detonate

Increase your Reload Speed by 4% for 3s after using Detonate.

Level 1

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 2.

Level 2

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1