This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 16% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 16% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 16% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 120 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 24%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 16% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 16% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 3s.
Generate 15 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 16% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 16% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 16% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.