This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Warder's Field by 2s.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your damage taken by 15% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 1.35s.
Increase your maximum Health by 750.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Warder's Field by 2s.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your damage taken by 15% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce the time it takes to bring up Iron Sights by 15%.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 250.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 0.8s.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Increase your maximum Health by 300.
Heal for 25 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Increase the duration of FrostFire Glide by 0.5s.
Heal for 200 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce the Cooldown of Warder's Field by 2s.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your maximum Health by 450.
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 5.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase your Reload Speed by 10% while Stealth is active.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase your maximum Health by 250.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce the time it takes to bring up Iron Sights by 15%.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 250.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rocket Boots by 1.6s.
Increase your maximum Health by 750.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce the Cooldown of Barricade by 0.4s.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 0.8s.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Increase your maximum Health by 300.
Heal for 25 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Increase the duration of FrostFire Glide by 0.5s.
Heal for 200 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 20%.
Increase your maximum Health by 250.
Increase your Movement Speed by 16% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Increase your maximum Health by 250.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Increase the duration of FrostFire Glide by 0.5s.
Heal for 200 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Increase the duration of FrostFire Glide by 0.5s.
Heal for 200 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Increase the duration of FrostFire Glide by 0.5s.
Heal for 200 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 0.8s.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Increase your maximum Health by 300.
Heal for 25 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 1.35s.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Increase the duration of FrostFire Glide by 0.5s.
Heal for 200 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Warder's Field by 2s.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your damage taken by 15% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Increase your maximum Health by 750.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Increase the duration of Barricade by 0.6s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.