This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Heal for 10% of the damage Absorbed by Reversal.
Heal for 120 after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Heal for 10% of the damage Absorbed by Reversal.
Heal for 120 after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Heal for 80 after activating Shadow Bombs.
Increase your Movement Speed by 10% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.
Receive 5% increased Healing while at or below 50% Health.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% when you get an Elimination.
Reduce the Cooldown of Withdraw by 1.2s.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Heal for 140 after hitting an enemy with Crippling Arrow.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% when you get an Elimination.
Reduce the Cooldown of Withdraw by 1.2s.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Heal for 140 after hitting an enemy with Crippling Arrow.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while Hidden is active.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Harpoon by 1.2s.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Gain 2% of Max Health when hitting a marked enemy.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 10%.
Increase your maximum Ammo by 20%.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 10%.
Increase your maximum Ammo by 20%.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 100.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Overcharge by 2s.
Increase your maximum Health by 100
Reduce your damage taken by 15% while at or below 40% Health.
Heal for 300 after Teleporting to your Rune of Travel.
Gain 15% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your maximum Health by 300.
Increase the distance traveled by Juggernaut by 24%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Harpoon by 1.2s.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 1.5s.
Reduce the Cooldown of Scamper by 0.8s.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 24% for 2s after using Scamper.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% when you get an Elimination.
Reduce the Cooldown of Withdraw by 1.2s.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Heal for 140 after hitting an enemy with Crippling Arrow.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Gain 4% of Max Health when hitting a marked enemy.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.