This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 6 Ammo.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 60%.
Increase Luna's Health by 450.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 60%.
Increase Luna's Health by 450.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Increase the Healing received from Dark Siphon by 150 health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Heal for 240 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce the Cooldown of Pounce by 2s.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce the Cooldown of Pounce by 2s.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 6 Ammo.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce the Cooldown of Pounce by 2s.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce the Cooldown of Pounce by 2s.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.4s.