This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 0.6s.
Increase your maximum Health by 750.
Increase your maximum Ammo by 3.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Gain 50% Lifesteal.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase your Reload Speed by 21%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Heal for 17 every 0.25s during Body and Soul.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your maximum Health by 150.
Increase the duration of Curse stacks by 0.6s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range at which you can use Void Grip by 20%.
Increase your jump height by 24% while using Stellar Wind.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 8% Health. This can only happen once every 30 seconds.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 40%.
After 1s of standing still, regenerate 5 Ammo every 2s.
Increase your Movement Speed while in Sniper Mode by 125%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Increase the Projectile Speed of Frost Bomb by 18%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 3s after Rapid Shot ends.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 75.
Heal for 70 for each enemy hit with Reckoning.
Heal for 225 after activating Conviction.
Heal for 25 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range at which you can use Void Grip by 20%.
Increase your jump height by 24% while using Stellar Wind.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reduce scope-in and scope-out time by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase your Movement Speed while in Sniper Mode by 125%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your Movement Speed by 8% when Out of Combat.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase your maximum Health by 200.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase your Reload Speed by 21%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.