This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal for 50 every 1s while Emitter is active.
Heal 60 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Missile Launcher by 3.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 4%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 375.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 4%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 375.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)