This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Reduce the damage you take by 6% for 2s after activating Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 30%.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Increase the range of Ambush by 20%.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Heal for 165 every 1s while Shell Shield is active.
Increase your Healing received from other players by 24% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Heal for 165 every 1s while Shell Shield is active.
Increase your Healing received from other players by 24% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Heal for 100 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 600.
Gain 12% Lifesteal.
Increase your maximum Ammo by 3.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Heal for 100 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 600.
Gain 12% Lifesteal.
Increase your maximum Ammo by 3.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Heal for 100 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 600.
Gain 12% Lifesteal.
Increase your maximum Ammo by 3.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Increase the travel distance of Slither by 20%.
Increase the Projectile Speed of Gourd by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Heal for 165 every 1s while Shell Shield is active.
Increase your Healing received from other players by 24% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Heal for 165 every 1s while Shell Shield is active.
Increase your Healing received from other players by 24% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.