This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Heal for 300 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Heal for 300 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 20%.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Heal for 75 for each shot hit while using In Pursuit.
Increase your Movement Speed by 6%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 12% while at or below 50% Health.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump speed by an additonal 30% while using Weightless.
Increase the duration of Weightless by 0.8s.
Increase the radius of Healing Potion by 16%.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Iron Sights.
Increase your maximum Health by 100.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 20% while using Iron Sights.
Regenerate 8 Ammo every 1s while using Hustle.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 8.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 20% while using Iron Sights.
Regenerate 8 Ammo every 1s while using Hustle.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 8.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 16%.
Reduce your active Cooldowns by 30% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 18% while your Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump speed by an additonal 30% while using Weightless.
Increase the duration of Weightless by 0.8s.
Increase the radius of Healing Potion by 16%.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your Movement Speed by 24% while Rune of Travel is active.
Heal for 300 after Teleporting to your Rune of Travel.
Increase the duration of Overcharge by 0.8s.
Gain 15% Lifesteal while Overcharge is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 180 for each enemy hit by Calamity Blast.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Increase your Movement Speed by 50% for 2s after using Blink.
Increase your Movement Speed during Soar by 21%.
Increase the distance traveled by Blink by 30%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Illusion.
Reduce the Cooldown of Dimensional Link by 3.75s.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Illusion.
Reduce the Cooldown of Dimensional Link by 3.75s.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 6.
Reduce your active Cooldowns by 30% after getting an Elimination.
Generate 6 Ammo after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your Movement Speed by 24% while Rune of Travel is active.
Heal for 300 after Teleporting to your Rune of Travel.
Increase the duration of Overcharge by 0.8s.
Gain 15% Lifesteal while Overcharge is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Heal for 300 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Net Shot by 2s.
Reduce your damage taken by 24% for 2s after using Recovery.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Increase the jump strength of Heroic Leap by 15%.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.