This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase your jump height by 12% while using Stellar Wind.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 6s.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 6s.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Increase the duration of Astral Mark by 0.4s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 56%.
Reduce your damage taken by 20% while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase your jump height by 12% while using Stellar Wind.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Increase the duration of Astral Mark by 0.4s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 56%.
Reduce your damage taken by 20% while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Increase the duration of Astral Mark by 0.4s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 56%.
Reduce your damage taken by 20% while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Increase your Healing received by 6% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Flare lasts 0.6s longer.
Heal for 300 after entering Stealth at or below 65% Health.
Generate 60 Energy after getting an Elimination.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Flare lasts 0.6s longer.
Heal for 300 after entering Stealth at or below 65% Health.
Generate 60 Energy after getting an Elimination.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Increase the duration of Astral Mark by 0.4s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 56%.
Reduce your damage taken by 20% while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 6s.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while drifting.
Generate 2 Ammo after activating Nether Step.
Hitting a player with Revolver Heals you for 30.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Increase the duration of Hunter's Mark by 1.2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Increase the duration of Astral Mark by 0.4s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 56%.
Reduce your damage taken by 20% while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Increase your Movement Speed by 10% for 3s after using Charge.
Reduce your active Cooldowns by 10% after getting an Elimination.
Apply a Knockback of 1000 to enemies hit by Charge.
Increase the travel distance of Charge by 60%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Increase your Movement Speed by 10% for 3s after using Charge.
Reduce your active Cooldowns by 10% after getting an Elimination.
Apply a Knockback of 1000 to enemies hit by Charge.
Increase the travel distance of Charge by 60%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Increase your Movement Speed by 10% for 3s after using Charge.
Reduce your active Cooldowns by 10% after getting an Elimination.
Apply a Knockback of 1000 to enemies hit by Charge.
Increase the travel distance of Charge by 60%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 6s.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 6s.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 6s.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Increase your Healing received by 6% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 6s.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 6s.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.