This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 20%.
Increase your maximum Ammo by 1.
Increase your Ultimate charge rate by 15%.
Generate 5% Ultimate Charge after hitting your coin.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reset the Cooldown of Transporter after dropping to or below 8% Health. This can only happen once every 30 seconds.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 3.
Reduce the Cooldown of Oppressor Mine by 6s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 500 over the duration of Scamper.
Reduce the Cooldown of Magic Barrier by 2.5s.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Heal for 50 every 1s while Magic Barrier is active.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 10 units.
Reduce your active Cooldowns by 16% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase travel speed during Grace by 20%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 40%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 20%.
Increase your maximum Ammo by 1.
Increase your Ultimate charge rate by 15%.
Generate 5% Ultimate Charge after hitting your coin.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Increase your Movement Speed while in Sniper Mode by 25%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 50%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Heal for 150 every 1s while standing in Dead Zone.
Heal for 150 after activating Flutter.
Reduce the Cooldown of Flutter by 1.2s.
Increase the duration of Dead Zone by 2.4s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 10 units.
Reduce your active Cooldowns by 16% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase travel speed during Grace by 20%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s for 10s after applying Astral Mark.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 500.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 375-health Shield for 3s after Slither ends.
Increase your movement speed by 8% for 3s after using Slither.
Increase the travel distance of Slither by 30%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20%.
Heal for 200 over the duration of Ghost Walk.
Reduce the Cooldown of Ghost Walk by 2.4s.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase your Ammo regeneration speed by 36%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20%.
Heal for 200 over the duration of Ghost Walk.
Reduce the Cooldown of Ghost Walk by 2.4s.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase your Ammo regeneration speed by 36%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 1.2s.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Gain 40% Lifesteal.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Heal for 800 after hitting an enemy with Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Pounce by 2s.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 5% while at or below 50% Health.
Heal for 50 every 1s while standing near a Shortcut.
Heal for 500 after exiting a Shortcut.
Increase your maximum Health by 150.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 10 units.
Reduce your active Cooldowns by 16% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase travel speed during Grace by 20%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Increase your Booster fuel capacity by 50%.
Consume 75% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Restore 20% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reset the Cooldown of Transporter after dropping to or below 8% Health. This can only happen once every 30 seconds.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 3.
Reduce the Cooldown of Oppressor Mine by 6s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s for 10s after applying Astral Mark.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Receive 5% increased Healing while at or below 50% Health.
Increase the leap distance of Shatterfall by 30%.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Heal for 60 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Increase the radius of Healing Potion by 40%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 20%.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Increase the travel distance of Wings of Wrath by 20%.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)