This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 48 every 0.5s while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 225.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 225 after activating Conviction.
Increase the distance traveled by Conviction by 18%.
Gain 30% Lifesteal on your hits with Judgement.