This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 10%.
Generate 5 Ammo after activating Explosive Dodge.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Increase the range at which you can use Void Grip by 10%.
Increase your air control while using Stellar Wind by 56%.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 120 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 50%.
Increase your maximum Ammo by 2.
Increase the Healing done by Rend Soul by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase your maximum Ammo by 4.
Reduce the time it takes to bring up Designated Sights by 10%.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 75%.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Increase your maximum Health by 50.
Reduce your damage taken by 24% while Projection is out.
Increase your Movement Speed by 24% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 40% of your maximum Booster fuel after using Thrust.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Generate 3 Ammo after activating Flutter.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 200.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 50.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 75.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 30%.
Reduce the Cooldown of Conviction by 1.6s.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 75.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 30%.
Reduce the Cooldown of Conviction by 1.6s.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 300.
Increase the Movement Speed of Illusions by 24% during Shatter.
Generate 2 Ammo after activating Illusion.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 75%.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your maximum Health by 150.
Increase the area of effect of Spirit Lure's explosion by 25%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 75.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 30%.
Reduce the Cooldown of Conviction by 1.6s.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Increase the travel speed of Deadly Momentum by 24%.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Reload Speed by 20%.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Reduce the Cooldown of Rend Soul by 0.35s.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 32% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 3.2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.