This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Generate 3 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 200 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Generate 3 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 200 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Generate 3 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 200 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 150.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Gain a 225 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Generate 3 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 200 after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 150.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Gain a 225 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.