This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Generate 6 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 60%.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
Increase your Movement Speed by 20%.
Increase your maximum Health by 50.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase the range of Oppressor Mine beams by 60%.
Reduce the Cooldown of Oppressor Mine by 6s.
Activating Oppressor Mine generates 12 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Health by 250.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Increase your maximum Health by 100.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Heal for 90 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 50.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 50.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 50.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 50.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce your damage taken by 8% while using Scamper.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your maximum Health by 100.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 3.2s.
Heal for 500 over 2s while in Smoke Screen.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Generate 3 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase your Movement Speed by 6% for 2.5s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 10.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 12%.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Heal for 15 after hitting an enemy with Love.
Increase the travel distance of Deadly Momentum by 20%.
Increase the travel speed of Deadly Momentum by 32%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the Health of all your Turrets by 140.
Heal for 100 every 1s while standing near any of your Turrets.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 8% Lifesteal.
Increase the duration of Deflector Shield by 1.6s.
Increase Deflector Shield's Health by 125.
Reduce your weapon recoil by 100% while using Precision Sights.
Increase your Movement Speed by 20%.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Generate 3 Ammo after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 50%.
Generate 60% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 20%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Generate 3 Ammo after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 50%.
Generate 60% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 20%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 0.4s.
Reduce the Cooldown of Crippling Throw by 2.4s.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Generate 3 Ammo after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 50%.
Generate 60% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 20%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.