This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Increase your maximum Health by 375.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Increase your maximum Health by 375.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Increase your maximum Health by 375.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Increase your maximum Health by 375.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 100.
Heal for 60 for each enemy hit by Calamity Blast.
Heal for 300 for each enemy hit with Shatterfall.
Gain 30% Power Siphon charge for each enemy hit by Shatterfall.
Increase your maximum Health by 750.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Increase your maximum Health by 375.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Increase your maximum Health by 375.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)