This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 500 over 2s.
Increase your maximum Health by 50.
Increase your maximum Ammo by 4.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 300 after exiting a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Reduce the cooldown of Tendril by 1.2s.
Increase the Healing received from Dark Siphon by 150 health.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 300 after exiting a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 300 after exiting a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 500 over 2s.
Increase your maximum Health by 50.
Increase your maximum Ammo by 4.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 500 over 2s.
Increase your maximum Health by 50.
Increase your maximum Ammo by 4.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 300 after exiting a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 300 after exiting a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Heal for 40% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 30 after hitting at least one enemy with Defiance.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 300 after exiting a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 300 after exiting a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.