This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Increase your Movement Speed by 8% for 2s after using Vine.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the range of Vine by 50%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 5% Ultimate charge.
Your inactive weapon generates 2 Ammo every 2s.
Generate 45 Energy after getting an Elimination.
Increase your Reload Speed by 30% while Stealth is active.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Generate 1 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase Grumpy Bomb’s Stun duration by 0.1s.
Increase your Reload Speed by 12% for 3s after using Detonate.
Increase your air control by 40% until you land after launching yourself with Poppy Bomb.
Increase your maximum Ammo by 2.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Generate 1 Ammo after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
FrostFire Glide travels 25% faster.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Increase the duration of FrostFire Glide by 1s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 25%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Increase the Flight Speed of Transporter by 20%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Generate 1 Ammo for each enemy hit by Blast Shot.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 3 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
FrostFire Glide travels 25% faster.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Increase the duration of FrostFire Glide by 1s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Generate 1 Ammo for each enemy hit by Blast Shot.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 25%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Increase the Flight Speed of Transporter by 20%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Restore 40% of your maximum Booster fuel after using Thrust.
Heal for 150 for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 14% after getting an Elimination.
Reduce the Cooldown of Recovery by 5s.
Increase the jump strength of Heroic Leap by 5%.
Reduce your damage taken by 30% for 2s after using Recovery.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 15%.
Reduce your damage taken by 5% for 4s after using Heroic Leap.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.
Reduce all active Cooldowns by 56% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 2s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 3 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 1.7999999999999998s.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Weightless by 1.6s.
Increase your jump speed by an additonal 50% while using Weightless.
Reduce your active Cooldowns by 16% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 25%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Increase the Flight Speed of Transporter by 20%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Restore 40% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 25%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Increase the Flight Speed of Transporter by 20%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 14% after getting an Elimination.
Reduce the Cooldown of Recovery by 5s.
Increase the jump strength of Heroic Leap by 5%.
Reduce your damage taken by 30% for 2s after using Recovery.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 3 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 25%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Increase the Flight Speed of Transporter by 20%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 3 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Generate 1 Ammo for each enemy hit by Blast Shot.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.