This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Increase the duration of Emitter by 4s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your maximum Health by 300.
Reduce the Cooldown of Emitter by 4s.