This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 2s.
Using an ability above Ire threshold Heals you for 75.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 300.
Increase the distance traveled by Conviction by 12%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Heal for 60 after hitting an enemy with War.
Increase the travel distance of Deadly Momentum by 5%.
Increase the travel speed of Deadly Momentum by 32%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Generate 6 Ammo after activating In Pursuit.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Generate 2 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 30%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Heal for 60 after hitting an enemy with War.
Increase the travel distance of Deadly Momentum by 5%.
Increase the travel speed of Deadly Momentum by 32%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.