This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 12%.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 300 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 150.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your maximum Health by 100.
Heal for 80 every 1s while Prowl is active.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Increase the Healing you do by 25% while at or below 70% Health.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 12%.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 12%.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 12%.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Increase your maximum Health by 200.
Reset the Cooldown of Crouching Tigron after falling to or below 15% Health.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 12%.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 12%.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 12%.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 12%.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 12%.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 150 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 12%.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 12%.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 5% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Increase your maximum Health by 200.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 12%.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 4.8s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.