This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 225.
Generate 1 Ammo for each enemy hit by Blast Shot.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Disengage by 5s.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.7999999999999998s.
Heal for 250 for each enemy hit with Shell Spin.
Heal for 55 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Reduce the Cooldown of Flutter by 3s.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Heal for 20 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Rocket Boots after falling to or below 50% Health.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 60 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -1000 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Heal for 20 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Rocket Boots after falling to or below 50% Health.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 10%.
Generate 2 Ammo after Healing an ally with Kindle Soul.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while Hidden is active.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Increase your Movement Speed by 28% while Out of Combat.
Reduce the Cooldown of Hidden by 5s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while Hidden is active.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Increase your Movement Speed by 28% while Out of Combat.
Reduce the Cooldown of Hidden by 5s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while Hidden is active.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Increase your Movement Speed by 28% while Out of Combat.
Reduce the Cooldown of Hidden by 5s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 1.6s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce your damage taken by 32% for 2s after using Shoulder Bash.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Increase the duration of Siege Shield by 1.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Heal for 40 every 1s while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce your damage taken by 20% while Prowl is active.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Increase your maximum Health by 300.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Heal for 20 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Rocket Boots after falling to or below 50% Health.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 10%.
Generate 2 Ammo after Healing an ally with Kindle Soul.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Reduce the Cooldown of Flutter by 3s.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 10%.
Generate 2 Ammo after Healing an ally with Kindle Soul.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Increase your maximum Health by 300.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 10%.
Generate 2 Ammo after Healing an ally with Kindle Soul.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Generate 1 Ammo for each enemy hit by Blast Shot.
Activating Dodge Roll heals you for 150.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 5.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase your maximum Health by 450.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 60 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -1000 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 10.
Reduce the time it takes to bring up Designated Sights by 20%.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 60 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -1000 explosive damage done.