This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 2.
Increase the area that Flare will Reveal enemies by 30%.
Reduce the time it takes to Quick Switch to your Pistol by 50%.
Your inactive weapon generates 4 Ammo every 2s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Heal for 120 after activating Nether Step.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Heal for 20% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 30% Lifesteal.
Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.
Increase the duration of Siege Shield by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 28% while Out of Combat.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 56 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 30%.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after activating Counter.
Increase the travel distance of Whirl by 16%.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 44% while Billow is active.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 30%.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 28% while Out of Combat.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 5% while Hidden is active.
Increase the duration of Hidden by 1s.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.
Reduce scope-in and scope-out time by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 30%.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce damage taken by 15% while using Hustle.
Gain 5% Lifesteal while using Iron Sights.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit by Calamity Blast.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Receive 15% increased Healing while at or below 50% Health.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce damage taken by 15% while using Hustle.
Gain 5% Lifesteal while using Iron Sights.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 1.6s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Increase the Healing you do by 15% while at or below 70% Health.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 160-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 2s.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 20% while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 3s.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Heal for 51 every 0.25s during Body and Soul.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -10s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Heal for 120 after activating Nether Step.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Heal for 20% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Increase the Healing you do by 15% while at or below 70% Health.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 160-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.