This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.
Reduce the Cooldown of Recovery by 5s.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Increase your Movement Speed by 20% for 3s after using Net Shot.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.5s.
Increase your maximum Health by 50.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 32% Movement Speed for 2s after using Frag Grenade.
Increase your maximum Health by 150.
Reduce the cook time of Frag Grenade by 30%.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Increase your maximum Ammo by 8.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Reduce the cooldown of Rune of Travel by 3s.
Gain 20% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 8.
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Gain a 100-Health Shield after getting an Elimination.
Heal for 225 after activating Recharge.
Reduce the Cooldown of Nullify by 1s.
Generate 375 Shield after using Protection.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the duration of Barricade by 0.6s.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Reduce the cooldown of Rune of Travel by 3s.
Gain 20% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 8.
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 32% Movement Speed for 2s after using Frag Grenade.
Increase your maximum Health by 150.
Reduce the cook time of Frag Grenade by 30%.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Increase your maximum Ammo by 8.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 80%.
Increase your maximum Health by 150.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase your fire rate by 20% for 3s when passing through Abyssal Fortress.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Gain a 100-Health Shield after getting an Elimination.
Heal for 225 after activating Recharge.
Reduce the Cooldown of Nullify by 1s.
Generate 375 Shield after using Protection.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the duration of Barricade by 0.6s.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 600.
Generate 4 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain 16% Lifesteal.
Heal for 125 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 80%.
Increase your maximum Health by 150.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase your fire rate by 20% for 3s when passing through Abyssal Fortress.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the radius of Blossom by 4%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1.5s.
Increase your maximum Health by 150.
Reduce your damage taken by 20% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.