This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Increase your maximum Health by 250.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Increase your maximum Health by 250.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Heal for 300 after activating Soul Harvest.
Increase your maximum Health by 750.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Increase your maximum Health by 250.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Increase your maximum Health by 250.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Heal for 300 after activating Soul Harvest.
Increase your maximum Health by 750.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 1s.
Heal for 250 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Increase the duration of Emitter by 3s.
Increase your maximum Health by 450.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Increase your maximum Health by 250.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Increase your maximum Health by 250.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Increase your maximum Health by 250.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 1s.
Heal for 250 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Increase the duration of Emitter by 3s.
Increase your maximum Health by 450.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Heal for 300 after activating Soul Harvest.
Increase your maximum Health by 750.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Increase your maximum Health by 250.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Increase your maximum Health by 250.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Increase your maximum Health by 250.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 1s.
Heal for 250 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Increase the duration of Emitter by 3s.
Increase your maximum Health by 450.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.6s.
Gain 10% Lifesteal.
Increase your Reload Speed by 10%.
Increase the range of Astral Mark by 8%.
Heal for 200 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 150.
Reduce the Cooldown of Crippling Throw by 3s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)