This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Gain 30% Lifesteal while at or below 40% Health.
Gain 15% Lifesteal while Overcharge is active.
Increase the duration of Rune of Travel by 1s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
Heal for 60 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Increase your jump height by 20% while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 60%.
Generate 60 Energy after getting an Elimination.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Your inactive weapon generates 2 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Generate 1 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 3% for 3s after activating Advance.
Increase your maximum Health by 600.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce the Cooldown of Emitter by 1s.
Increase the travel distance of Advance by 35%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase your Healing received from other players by 12% while at or below 50% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.5s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 0.6s.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your Movement Speed by 9%.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 0.5s.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 15%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 3% for 3s after activating Advance.
Increase your maximum Health by 600.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce the Cooldown of Emitter by 1s.
Increase the travel distance of Advance by 35%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 60%.
Generate 60 Energy after getting an Elimination.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Your inactive weapon generates 2 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 21%.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 60%.
Generate 60 Energy after getting an Elimination.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Your inactive weapon generates 2 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Healing received by 40% while at or below 50% Health.
Gain a 75-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 20%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 3% for 3s after activating Advance.
Increase your maximum Health by 600.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce the Cooldown of Emitter by 1s.
Increase the travel distance of Advance by 35%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the radius of Blossom by 16%.
Reduce your damage taken by 18% for 4s after using Blossom.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Using Transporter instantly Teleports you to its target location.