This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Heal for 75 after using Seedling.
Heal for 75 every 1s while standing in Dead Zone.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Heal for 75 after using Seedling.
Heal for 75 every 1s while standing in Dead Zone.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.