This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Heal for 200 after using Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Generate 3 Ammo after activating Whirl.
Increase your Movement Speed by 40% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 600.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase the duration of Shell Shield by 3s.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Heal for 100 over the duration of Ghost Walk.
Increase your Ammo regeneration speed by 36%.
Increase your maximum Ammo by 30%.
Increase the deploy range of Healing Totem by 45%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase your maximum Health by 150.
Generate 75 Shield after using Protection.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 300.
Increase the damage done by allies by 10% while they are Shielded by Protection.