This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Barricade by 1.7999999999999998s.
Heal for 100 every 1s while standing near any of your Turrets.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 180 every 1s while Ice Block is active.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 2.75s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Gain a 125-Health Shield for 3s after activating Impasse.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 180 every 1s while Ice Block is active.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 2.75s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 180 every 1s while Ice Block is active.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 2.75s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 180 every 1s while Ice Block is active.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 2.75s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 180 every 1s while Ice Block is active.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 2.75s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 180 every 1s while Ice Block is active.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 2.75s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 30%.
Increase the duration of FrostFire Glide by 0.5s.
Gain a 200-health Shield for 3s after dropping to or below 50% Health.
FrostFire Glide travels 15% faster.
Heal for 200 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.