This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 10.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 750 after activating Impasse.
Gain a 625-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 150.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Nade Launcher.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 5 Ammo after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 5 Ammo after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 10.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Increase your Reload Speed by 10%.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Decrease the recoil of Mag Dump by 50%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Increase your Reload Speed by 10%.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Decrease the recoil of Mag Dump by 50%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Increase your Reload Speed by 10%.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Decrease the recoil of Mag Dump by 50%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Increase your Reload Speed by 10%.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Decrease the recoil of Mag Dump by 50%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Increase your Reload Speed by 10%.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Decrease the recoil of Mag Dump by 50%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 10.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Increase the Healing received from Dark Siphon by 50 health.
Heal for 60 for each enemy hit with Obliteration.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 10.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 10.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 5 Ammo after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 10.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 10.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 10.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 75% less Booster fuel for 5s after using Thrust.
Increase your Booster fuel capacity by 50%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the radius of Blossom by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Generate 4 Ammo after using Lunar Leap.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 60% Health.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 10.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.