This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 30%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your jump height by 36% while using Stellar Wind.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 42%.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 160 every 1s for 10s after applying Astral Mark.
Regenerate 4 Ammo every 1s while Stellar Wind is active.
Increase your jump height by 36% while using Stellar Wind.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your jump height by 24% while using Stellar Wind.
Increase the range at which you can use Void Grip by 30%.
Increase your air control while using Stellar Wind by 42%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
Increase your base jump height by 120%.
Increase the range of Ambush by 30%.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Increase the travel distance of Grace by 15 units.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
Increase your base jump height by 120%.
Increase the range of Ambush by 30%.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 600 to enemies hit by Charge.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
Increase the travel distance of Charge by 45%.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 25% for 2.5s after activating Commanding Leap.
Reduce the Movement Speed penalty of Designated Sights by 20%.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Increase your Movement Speed by 12% for 2.5s after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 60% while using Commanding Leap.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 10%.
Increase the Knockback applied to enemies by Disengage by 32%.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Increase the maximum Ammo count of both your weapons by 3.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Heal for 400 after entering Stealth at or below 65% Health.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 20%.
Restore 80% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2s.
Increase the Movement Speed bonus while using Prowl by 20%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.2s.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Increase your Movement Speed by 25% while Hidden is active.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Reduce the Cooldown of Hidden by 2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Heal for 50% of the damage Absorbed by Reversal.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 10%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 32%.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.
Increase the Knockback distance of Shoulder Bash by 24%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 10%.
Increase the Knockback applied to enemies by Disengage by 32%.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Fire Bomb by 2.4s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Increase your Ammo regeneration speed by 36%.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your maximum Ammo by 20%.
Heal for 400 over the duration of Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 30%.
Increase the Stun duration of Pyre Strike by 0.15s.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.