This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range at which you can use Void Grip by 10%.
Increase your maximum Ammo by 10%.
Gain 25% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range at which you can use Void Grip by 10%.
Increase your maximum Ammo by 10%.
Gain 25% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range at which you can use Void Grip by 10%.
Increase your maximum Ammo by 10%.
Gain 25% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range at which you can use Void Grip by 10%.
Increase your maximum Ammo by 10%.
Gain 25% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Increase your maximum Moonlight capacity by 8%.
Increase Luna's Health by 1125.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Increase your maximum Moonlight capacity by 8%.
Increase Luna's Health by 1125.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Increase your maximum Moonlight capacity by 8%.
Increase Luna's Health by 1125.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Increase your maximum Moonlight capacity by 8%.
Increase Luna's Health by 1125.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Increase your maximum Moonlight capacity by 8%.
Increase Luna's Health by 1125.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Increase your maximum Moonlight capacity by 8%.
Increase Luna's Health by 1125.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Increase your maximum Moonlight capacity by 8%.
Increase Luna's Health by 1125.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Increase your maximum Moonlight capacity by 8%.
Increase Luna's Health by 1125.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Increase your maximum Moonlight capacity by 8%.
Increase Luna's Health by 1125.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 275 every 1s while Shell Shield is active.
Increase your Reload Speed by 7%.
Heal for 250 for each enemy hit with Shell Spin.
Increase the duration of Shell Shield by 1.7999999999999998s.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 275 every 1s while Shell Shield is active.
Increase your Reload Speed by 7%.
Heal for 250 for each enemy hit with Shell Spin.
Increase the duration of Shell Shield by 1.7999999999999998s.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.