This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Increase your Movement Speed by 16% when Out of Combat.
Reduce your damage taken by 5% for 3s after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your active Cooldowns by 32% after getting an Elimination.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Hidden by 3s.
Increase the duration of Hidden by 2s.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Heal for 75 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 2.
Your inactive weapon generates 4 Ammo every 2s.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the recoil of your Pistol by 30%.
Reduce the maximum inaccuracy of your Pistol by 24%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Heal for 150 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Heal for 75 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Projection by 2s for each enemy hit by it.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Ammo by 12.
Increase your Movement Speed by 12% for 3s after activating Projection.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Shadow Bombs.
Increase the range of Ambush by 20%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your Ultimate charge rate by 28%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Every Soul Charge you detonate generates 2 Ammo.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 60%.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Heal for 120 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase your maximum Ammo by 30%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Heal for 300 over the duration of Ghost Walk.
Increase your Movement Speed while using Ghost Walk by 20%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the duration of your Illusions by 5s.
Heal for 52% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase your Movement Speed by 7% while Out of Combat.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Heal for 75 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Gourd by 3.2s.
Reduce the Cooldown of Slither by 3s.
Increase the travel distance of Slither by 20%.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your Ultimate charge rate by 28%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Every Soul Charge you detonate generates 2 Ammo.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Heal for 75 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the duration of your Illusions by 5s.
Heal for 26% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase your Reload Speed by 24%.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Gourd by 3.2s.
Reduce the Cooldown of Slither by 3s.
Increase the travel distance of Slither by 20%.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase Grumpy Bomb’s Stun duration by 0.1s.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Heal for 400 for each enemy hit with Poppy Bomb.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Your inactive weapon generates 2 Ammo every 2s.
Reduce the recoil of your Pistol by 18%.
Increase the maximum Ammo count of both your weapons by 2.
Flare lasts 2.4s longer.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Heal for 120 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.