This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 1 Ammo after activating Flutter.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your maximum Health by 200.
Reduce the Cooldown of Dead Zone by 3.2s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Reduce the Cooldown of Thrust by 52% after getting an Elimination.
Restore 40% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Flutter.
Generate 1 Ammo after using Seedling.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 200.
Reduce your damage taken by 25% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 60%.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase the Flight Speed of Transporter by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Reduce the Cooldown of Thrust by 52% after getting an Elimination.
Restore 40% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 28%.
Heal for 120 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Reduce the Cooldown of Smoke Screen by 2.4s.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.4s.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2.5s.
Heal for an additional 450 when using Second Chance.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 10%.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Increase the radius of Healing Potion by 32%.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 28%.
Heal for 120 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Reduce the Cooldown of Thrust by 52% after getting an Elimination.
Restore 40% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the Movement Speed penalty of Scope by 80%.
Your inactive weapon generates 4 Ammo every 2s.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Increase your maximum Health by 100.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 28%.
Heal for 120 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 28%.
Heal for 120 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 1s.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce the Cooldown of Pounce by 0.5s.
Increase your maximum Health by 200.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 28%.
Heal for 120 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase your maximum Health by 50.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 2s.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Ammo by 1.
Increase your maximum Health by 450.
Reduce the Cooldown of Shoulder Bash by 3.2s.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 10%.
Increase your maximum Health by 100.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 300 after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Increase your Healing received by 30% while at or below 50% Health.
Reduces the Cooldown of Weightless by 0.6s.
Increase the duration of Weightless by 1.6s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)