This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 30.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 500 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 0.5s.
Heal for 66 every 1s while standing in Warder's Field.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.