This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase the range of Vine by 20%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 20% after getting an Elimination.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce the Cooldown of Flutter by 1.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce the Cooldown of Flutter by 1.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Increase the Healing you do by 5% while at or below 70% Health.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 0.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the duration of Barricade by 1.7999999999999998s.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.