This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Increase the duration of Emitter by 2s.
Heal for 200 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your maximum Health by 200.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit with Fireball.
Increase your maximum Health by 600.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Fireball by 1.35s.
Apply a Knockback of 400 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
Heal for 88 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 30%.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your maximum Health by 200.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your maximum Health by 200.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your maximum Health by 200.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 500.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Reduce the cast time of Shadow Travel by 50%.
Increase the Healing done by Rend Soul by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 30%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your maximum Health by 200.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.