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28
Darkiimi

EU - Updated 4 months ago

Most Played Champions
Season 6
Octavia
Damage
1.41 KDA
23 / 23 / 19
2 - 2 (50%)
27m
Viktor
Damage
5.64 KDA
28 / 7 / 23
1 - 0 (100%)
18m
Dredge
Damage
2.94 KDA
18 / 8 / 11
1 - 0 (100%)
15m
Pip
Support
1.17 KDA
4 / 9 / 13
0 - 1 (0%)
11m
Grohk
Support
0.59 KDA
3 / 11 / 7
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
11
Won
4
Lost
7
Player Kills
KDA
1.49
Kills
92
Deaths
90
Assists
85
Objectives
CPM
240
Credits
26,868
Objective Time
5m 12s
Damage
Player
412,975
Team Healing
35,361
Self Healing
106,071
Weapon
339,734
Shielding
54,953
Taken
364,804

Casual Queues

Normal: Siege
8 Games
1,329
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

1h 28m
playtime
25%
Win/Loss Ratio
1.34
kda
2
wins
15,836
Credits
180
CPM
69
kills
73
deaths
58
assists
287,279
damage
3,265
dpm
231,351
Weapon
284,451
taken
54,953
Shielding
12,474
healing
72,058
self healing
3m 49s
objective time
6
losses
Normal: Onslaught
2 Games
1,507
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

18m
playtime
50%
Win/Loss Ratio
2.21
kda
1
wins
8,112
Credits
451
CPM
17
kills
12
deaths
19
assists
82,152
damage
4,564
dpm
72,529
Weapon
55,122
taken
0
Shielding
22,588
healing
21,857
self healing
1m 23s
objective time
1
losses
Normal: Team Deathmatch
1 Games
1,644
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

6m
playtime
100%
Win/Loss Ratio
2
kda
1
wins
2,920
Credits
487
CPM
6
kills
5
deaths
8
assists
43,544
damage
7,257
dpm
35,854
Weapon
25,231
taken
0
Shielding
299
healing
12,156
self healing
0s
objective time
 
losses
Recently Played
May 27th - June 26th

All Queues

Normal: Onslaught

Normal: Payload

Normal: Siege

Normal: Team Deathmatch

Recent Matches