This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase your Movement Speed while firing by 10%.
Increase the travel distance of Advance by 35%.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Emitter by 4s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase the Health of each of your Illusions by 400.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
You gain 15% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after using Billow.
Heal for 400 after using Counter.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 1s.
Increase the Mana generation of Inferno Cannon by 45%.
Increase your Movement Speed while casting Inferno Cannon by 40%.
FrostFire Glide travels 25% faster.
Heal for 150 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 375 Shield after using Protection.
Increase your maximum Health by 300.
Gain a 300-Health Shield after activating Nullify.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Nullify by 3s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 1s.
Increase the Mana generation of Inferno Cannon by 45%.
Increase your Movement Speed while casting Inferno Cannon by 40%.
FrostFire Glide travels 25% faster.
Heal for 150 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase your base jump height by 30%.
Generate 7% Ultimate charge after activating Dash once every -8s.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.
Reduce the Cooldown of Disengage by 3s.
Reduce the Cooldown of Dodge Roll by 5s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 96%.
Increase your Booster fuel capacity by 20%.
Restore 40% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
Heal for 70 for each enemy hit with Reckoning.
Increase the time until Ire starts to decay by 0.25s.
Reduce the Cooldown of Sanctuary by 2.4s after using Reckoning.
Reduce the Cooldown of Conviction by 1.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while Bulwark is active.
Reduce the Cooldown of Commander's Grab by 1.2s.
Increase the recharge rate of your Bulwark by 12%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Healing received by 12% while your Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Heal for 250 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase your base jump height by 30%.
Generate 7% Ultimate charge after activating Dash once every -8s.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.