This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Heal for 200 every 1s while using FrostFire Glide.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
FrostFire Glide travels 15% faster.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 200 over 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1.5s.
Heal for 66 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 200 over 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your maximum Health by 450.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 450-Health Shield for 3s after you use Charge.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 2.4s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Heal for 50 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 200 over 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.