This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Increase the area of effect of Spirit Lure's explosion by 25%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Increase your maximum Ammo by 4.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase your Movement Speed by 21% while Out of Combat.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Increase the area of effect of Spirit Lure's explosion by 25%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your maximum Health by 50.
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 1s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase the duration of Curse stacks by 1.2s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Increase your maximum Ammo by 4.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase your Movement Speed by 21% while Out of Combat.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 100.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Reduce the damage you take by 4% for 3s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.3s.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 20%.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Gain a 150-Health Shield for 3s after activating Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Heal for 100 if you do not cancel Hardening before it ends.
Increase the Health of your Ultimate Health pool by 200.
Increase your maximum acid capacity by 32%.
Reduce your acid consumption by 90% for 1.6s after swapping into Planted Form.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Reduce the Cooldown of Distortion Field by 0.6s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Reduce the Cooldown of Distortion Field by 2.5s.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 250.
Heal for 56 every 1s while Earthen Guard is active.
Heal for 44 every 1s while standing in Warder's Field.
Gain a 625-Health Shield for 3s after activating Impasse.
Heal for 750 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reduce scope-in and scope-out time by 40%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 5.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Reduce the Cooldown of Smoke Screen by 2.4s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your Reload Speed by 8% for 3s after using Detonate.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 20%.
Reduce the Cooldown of Wings of Wrath by 1s after hitting an enemy with Pyre Strike.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 12% while using Hustle.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Increase your Movement Speed by 5% for 4s after getting an Elimination or Killing Blow.
Increase your maximum Health by 200.
Increase your Movement Speed after deactivating Hustle by 50% for 1.5s.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
Gain 16% Lifesteal against enemies Revealed by Sensor Drone.
Increase Deflector Shield's Health by 250.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Reduce your weapon recoil by 20% while using Precision Sights.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 100.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Reduce the damage you take by 4% for 3s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 100.
Reduce the Cooldown of Nine Lives by 1s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase your Movement Speed by 3%.
Heal for 300 for each enemy hit with Valor.
Increase the travel distance of Grace by 5 units.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.